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an option to have 'quest status' and 'main menu' on separate screens
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@@ -653,7 +653,7 @@ struct info {
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addMessage(XLAT("Congratulations! Your score is %1.", its(i->value)));
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achievement_gain_once("PRINCESS2", rg::princess);
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if(!cheater) achievement_score(LB_PRINCESS, i->value);
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LATE( showMissionScreen(); )
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LATE( showMissionScreen(true); )
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}
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}
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if(i->princess->land == laDungeon && !saved && !nodungeon) {
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