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fixed a possible crash with airbuf missing
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d9e6b254cc
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@ -416,7 +416,7 @@ void display_data::set_projection(int ed, ld shift) {
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#endif
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#endif
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#if MAXMDIM >= 4
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#if MAXMDIM >= 4
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if(selected->tAirMap != -1) {
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if(selected->tAirMap != -1 && airbuf) {
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glActiveTexture(GL_TEXTURE0 + AIR_BINDING);
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glActiveTexture(GL_TEXTURE0 + AIR_BINDING);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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