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fixed base_x and base_y
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@@ -349,6 +349,8 @@ bool texture_data::readtexture(string tn) {
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[&] (int y, int v) { get_texture_pixel(x, y) = v; }
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);
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base_x = base_x * twidth / origdim;
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base_y = base_y * theight / origdim;
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}
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#if CAP_SDL_IMG
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