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fixed a crash bug when enabling an irregular tiling multiple times
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@ -872,6 +872,8 @@ bool load_map(const string &fname) {
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}
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}
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void cancel_map_creation() {
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void cancel_map_creation() {
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base = NULL;
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runlevel = 0;
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popScreen();
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popScreen();
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gridmaking = false;
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gridmaking = false;
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stop_game();
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stop_game();
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