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glhr.cpp
3
glhr.cpp
@ -331,9 +331,6 @@ GLprogram::GLprogram(string vsh, string fsh) {
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exit(1);
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}
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// glBindAttribLocation(_program, GLKVertexAttribPosition, "position"); ??
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// glBindAttribLocation(_program, GLKVertexAttribNormal, "normal"); ??
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uMV = glGetUniformLocation(_program, "uMV");
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uProjection = glGetUniformLocation(_program, "uP");
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uPP = glGetUniformLocation(_program, "uPP");
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