From 31471fc6c53e1ad6f0d4c9260789dfe10a9a70b2 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 7 Jan 2024 12:52:11 +0100 Subject: [PATCH] The bump_to_shoot flag now actually works --- pcmove.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcmove.cpp b/pcmove.cpp index 93a0716b..0b8e3af8 100644 --- a/pcmove.cpp +++ b/pcmove.cpp @@ -345,7 +345,7 @@ bool pcmove::movepcto() { changes.rollback(); if(!checkonly) flipplayer = false; - if(!b && items[itCrossbow] == 0 && bow::crossbow_mode() && d >= 0 && !checkonly) { + if(!b && items[itCrossbow] == 0 && bow::crossbow_mode() && bow::bump_to_shoot && d >= 0 && !checkonly) { changes.init(checkonly); changes.value_keep(bow::bowpath_map); b = try_shooting(true);