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reptilecheat disables knights in Camelot

This commit is contained in:
Zeno Rogue 2019-08-21 00:08:39 +02:00
parent 21a38293d0
commit 313bfa2829

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@ -1575,7 +1575,7 @@ EX void buildCamelot(cell *c) {
} }
if(d == 1) { if(d == 1) {
// roughly as many knights as table cells // roughly as many knights as table cells
if(hrand(1000000) < 1000000 / expansion.get_growth()) if(hrand(1000000) < 1000000 / expansion.get_growth() && !reptilecheat)
c->monst = moKnight; c->monst = moKnight;
if(!eubinary) for(int i=0; i<S7; i++) currentmap->generateAlts(c->master->move(i)); if(!eubinary) for(int i=0; i<S7; i++) currentmap->generateAlts(c->master->move(i));
for(int i=0; i<c->type; i++) for(int i=0; i<c->type; i++)