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CAP_COMPLEX2 first
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@@ -413,6 +413,7 @@ void wandering() {
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continue;
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}
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#if CAP_COMPLEX2
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else if(c->land == laBrownian && wchance(items[itBrownian], 75)) {
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c->monst = moAcidBird;
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continue;
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@@ -426,6 +427,7 @@ void wandering() {
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}
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continue;
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}
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#endif
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else if(c->wall == waSea && !c->monst) {
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if(c->land == laCaribbean && wchance(items[itPirate], 15) && canReachPlayer(c, moPirate)) {
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