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CAP_COMPLEX2 first
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2
game.cpp
2
game.cpp
@@ -6179,8 +6179,10 @@ void movemonsters() {
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if(havewhat & HF_WHIRLPOOL) whirlpool::move();
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DEBT("whirlwind");
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if(havewhat & HF_WHIRLWIND) whirlwind::move();
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#if CAP_COMPLEX2
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DEBT("westwall");
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if(havewhat & HF_WESTWALL) westwall::move();
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#endif
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for(int i=0; i<numplayers(); i++) if(playerpos(i)->item == itOrbSafety) return;
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DEBT("river");
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if(havewhat & HF_RIVER) prairie::move();
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