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ray:: step-based works with intra
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4f3988602c
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@ -303,7 +303,6 @@ struct raygen {
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bool use_reflect;
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bool use_reflect;
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bool many_cell_types;
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bool many_cell_types;
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bool eyes;
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bool eyes;
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bool stepbased;
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string getM(string s) {
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string getM(string s) {
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if(m_via_texture)
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if(m_via_texture)
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@ -348,7 +347,7 @@ void raygen::add_if(const string& seek, const string& function) {
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void raygen::compute_which_and_dist(int flat1, int flat2) {
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void raygen::compute_which_and_dist(int flat1, int flat2) {
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using glhr::to_glsl;
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using glhr::to_glsl;
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if(!stepbased) {
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if(!is_stepbased()) {
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fmain +=
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fmain +=
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" if(which == -1) {\n";
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" if(which == -1) {\n";
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@ -455,32 +454,32 @@ void raygen::compute_which_and_dist(int flat1, int flat2) {
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void raygen::move_forward() {
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void raygen::move_forward() {
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using glhr::to_glsl;
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using glhr::to_glsl;
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if(in_h2xe() && !stepbased) fmain +=
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if(in_h2xe() && !is_stepbased()) fmain +=
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" mediump float ch = cosh(dist*xspeed); mediump float sh = sinh(dist*xspeed);\n"
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" mediump float ch = cosh(dist*xspeed); mediump float sh = sinh(dist*xspeed);\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" tangent = tangent * ch + position * sh;\n"
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" tangent = tangent * ch + position * sh;\n"
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" position = v;\n"
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" position = v;\n"
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" zpos += dist * zspeed;\n";
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" zpos += dist * zspeed;\n";
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else if(in_s2xe() && !stepbased) fmain +=
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else if(in_s2xe() && !is_stepbased()) fmain +=
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" mediump float ch = cos(dist*xspeed); mediump float sh = sin(dist*xspeed);\n"
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" mediump float ch = cos(dist*xspeed); mediump float sh = sin(dist*xspeed);\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" tangent = tangent * ch - position * sh;\n"
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" tangent = tangent * ch - position * sh;\n"
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" position = v;\n"
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" position = v;\n"
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" zpos += dist * zspeed;\n";
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" zpos += dist * zspeed;\n";
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else if(in_e2xe() && !stepbased) fmain +=
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else if(in_e2xe() && !is_stepbased()) fmain +=
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" position = position + tangent * dist * xspeed;\n"
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" position = position + tangent * dist * xspeed;\n"
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" zpos += dist * zspeed;\n";
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" zpos += dist * zspeed;\n";
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else if(hyperbolic && !stepbased) fmain +=
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else if(hyperbolic && !is_stepbased()) fmain +=
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" mediump float ch = cosh(dist); mediump float sh = sinh(dist);\n"
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" mediump float ch = cosh(dist); mediump float sh = sinh(dist);\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" tangent = tangent * ch + position * sh;\n"
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" tangent = tangent * ch + position * sh;\n"
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" position = v;\n";
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" position = v;\n";
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else if(sphere && !stepbased) fmain +=
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else if(sphere && !is_stepbased()) fmain +=
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" mediump float ch = cos(dist); mediump float sh = sin(dist);\n"
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" mediump float ch = cos(dist); mediump float sh = sin(dist);\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" tangent = tangent * ch - position * sh;\n"
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" tangent = tangent * ch - position * sh;\n"
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" position = v;\n";
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" position = v;\n";
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else if(stepbased) {
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else if(is_stepbased()) {
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bool use_christoffel = true;
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bool use_christoffel = true;
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@ -1691,8 +1690,6 @@ void raygen::create() {
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eyes = is_eyes();
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eyes = is_eyes();
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stepbased = is_stepbased();
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fmain = "void main() {\n";
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fmain = "void main() {\n";
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if(use_reflect) fmain += " bool depthtoset = true;\n";
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if(use_reflect) fmain += " bool depthtoset = true;\n";
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@ -1758,7 +1755,7 @@ void raygen::create() {
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if(eyes) s *= vrhr::absolute_unit_in_meters;
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if(eyes) s *= vrhr::absolute_unit_in_meters;
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#endif
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#endif
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if(stepbased) fmain +=
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if(is_stepbased() || intra::in) fmain +=
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" const mediump float maxstep = " + fts(maxstep_current() * s) + ";\n"
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" const mediump float maxstep = " + fts(maxstep_current() * s) + ";\n"
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" const mediump float minstep = " + fts(minstep * s) + ";\n"
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" const mediump float minstep = " + fts(minstep * s) + ";\n"
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" mediump float next = maxstep;\n";
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" mediump float next = maxstep;\n";
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