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space message no longer always appears in shmup
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b2fd52eae5
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2
hyper.h
2
hyper.h
@ -3936,7 +3936,7 @@ heptagon* encodeId(int id);
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void virtualRebaseSimple(heptagon*& base, transmatrix& at);
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void virtualRebaseSimple(heptagon*& base, transmatrix& at);
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extern bool game_active;
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extern bool game_active, playerfound;
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}
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}
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@ -3189,6 +3189,7 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
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switch(m->type) {
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switch(m->type) {
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case moPlayer:
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case moPlayer:
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playerfound = true;
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cpid = m->pid;
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cpid = m->pid;
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drawPlayerEffects(view, c, true);
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drawPlayerEffects(view, c, true);
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if(m->inBoat) m->footphase = 0;
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if(m->inBoat) m->footphase = 0;
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