@@ -3189,6 +3189,7 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
switch(m->type) {
case moPlayer:
playerfound = true;
cpid = m->pid;
drawPlayerEffects(view, c, true);
if(m->inBoat) m->footphase = 0;
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