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fixed frogging grimoires
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2
orbs.cpp
2
orbs.cpp
@@ -751,7 +751,7 @@ EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill, jumpdata jd
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movecost(from, dest, 2);
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from = NULL;
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}
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if(cwt.at->item != itOrbYendor && cwt.at->item != itHolyGrail) {
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if(cwt.at->item != itOrbYendor && cwt.at->item != itHolyGrail && !cantGetGrimoire(cwt.at, true)) {
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auto c = collectItem(cwt.at, from, true);
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if(c) {
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return true;
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