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further rearranging
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23
complex.cpp
23
complex.cpp
@@ -461,14 +461,6 @@ namespace elec {
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namespace princess {
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#define EPX 39
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#define EPY 21
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#define OUT_OF_PRISON 200
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#define OUT_OF_PALACE 250
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#define PRADIUS0 (141)
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#define PRADIUS1 (150)
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bool generating = false;
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bool challenge = false;
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bool saved = false;
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@@ -484,16 +476,6 @@ namespace princess {
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int reviveAt;
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struct info {
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int id; // id of this info
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cell *prison; // where was the Princess locked
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heptagon *alt; // alt of the prison
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int bestdist; // best dist achieved
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int bestnear; // best dist achieved, by the player
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int value; // number of Rugs at 120
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cell *princess; // where is the Princess currently
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};
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vector<info*> infos;
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void assign(info *i) {
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@@ -747,11 +729,6 @@ namespace princess {
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namespace clearing {
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struct clearingdata {
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cell *root;
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int dist;
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};
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bool buggyplant = false;
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std::map<heptagon*, clearingdata> bpdata;
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