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fixed a bug with spherical textures losing more parts than expected due to global variables changing

This commit is contained in:
Zeno Rogue 2018-04-18 20:56:59 +02:00
parent 7e033e5025
commit 2f9eebbb51

View File

@ -619,7 +619,7 @@ void drawpolyline(polytodraw& p) {
else { else {
// If we are on a zlevel, the algorithm above will not work correctly. // If we are on a zlevel, the algorithm above will not work correctly.
// It is hard to tell what to do in this case. Just fill neither side // It is hard to tell what to do in this case. Just fill neither side
p.col = 0; nofill = true;
} }
} }
@ -630,7 +630,7 @@ void drawpolyline(polytodraw& p) {
return; return;
} }
glLineWidth(linewidthat(tC0(pp.V), pp.minwidth)); glLineWidth(linewidthat(tC0(pp.V), pp.minwidth));
if(pp.tinf && pp.offset) { if(pp.tinf && pp.offset && !nofill) {
vector<glvertex> tv; vector<glvertex> tv;
for(int i=0; i<pp.cnt; i++) for(int i=0; i<pp.cnt; i++)
tv.push_back(pp.tinf->tvertices[pp.offset+i]); tv.push_back(pp.tinf->tvertices[pp.offset+i]);
@ -639,7 +639,7 @@ void drawpolyline(polytodraw& p) {
swap(pp.tinf->tvertices, tv); swap(pp.tinf->tvertices, tv);
} }
else else
gldraw(3, Id, glcoords, 0, size(glcoords), p.col, pp.outline, poly_flags, pp.tinf); gldraw(3, Id, glcoords, 0, size(glcoords), nofill ? 0 : p.col, pp.outline, poly_flags, nofill ? NULL : pp.tinf);
continue; continue;
} }
#endif #endif