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ads-game:: fix numerical error
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@ -209,7 +209,7 @@ bool ads_turn(int idelta) {
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if(auto_angle) pconf.model_orientation -= ang;
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fixmatrix_ads(current.T);
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fixmatrix_ads(vctrV.T);
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fixmatrix_ads(new_vctrV.T);
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});
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return true;
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