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	ads-game:: fix numerical error
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		| @@ -209,7 +209,7 @@ bool ads_turn(int idelta) { | ||||
|   if(auto_angle) pconf.model_orientation -= ang; | ||||
|    | ||||
|   fixmatrix_ads(current.T); | ||||
|   fixmatrix_ads(vctrV.T); | ||||
|   fixmatrix_ads(new_vctrV.T); | ||||
|   }); | ||||
|  | ||||
|   return true; | ||||
|   | ||||
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