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Warp Gates are now untouchable
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@ -365,7 +365,7 @@ EX bool hornStuns(cell *c) {
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/** changing this wall for whatever reason may cause the game to crash */
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EX bool do_not_touch_this_wall(cell *c) {
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return among(c->wall, waMirrorWall, waBarrier, waRoundTable);
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return among(c->wall, waMirrorWall, waBarrier, waRoundTable, waWarpGate);
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}
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EX bool is_paired(eMonster m) {
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