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2D3D:: 3D particles
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@ -5712,7 +5712,7 @@ struct flashdata {
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flashdata(int _t, int _s, cell *_w, color_t col, int sped) {
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flashdata(int _t, int _s, cell *_w, color_t col, int sped) {
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t=_t; size=_s; where=_w; color = col;
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t=_t; size=_s; where=_w; color = col;
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angle = rand() % 1000; spd = sped;
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angle = rand() % 1000; spd = sped;
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if(WDIM == 3) angle2 = acos((rand() % 1000 - 499.5) / 500);
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if(DIM == 3) angle2 = acos((rand() % 1000 - 499.5) / 500);
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}
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}
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};
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};
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@ -6001,7 +6001,7 @@ void drawFlashes() {
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poly_outline = OUTLINE_DEFAULT;
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poly_outline = OUTLINE_DEFAULT;
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ld t = f.spd * tim * scalefactor / 50000.;
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ld t = f.spd * tim * scalefactor / 50000.;
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transmatrix T =
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transmatrix T =
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WDIM == 2 ? V * spin(f.angle) * xpush(t) :
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DIM == 2 ? V * spin(f.angle) * xpush(t) :
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V * cspin(0, 1, f.angle) * cspin(0, 2, f.angle2) * cpush(2, t);
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V * cspin(0, 1, f.angle) * cspin(0, 2, f.angle2) * cpush(2, t);
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queuepoly(T, shParticle[f.size], partcol);
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queuepoly(T, shParticle[f.size], partcol);
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#endif
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#endif
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