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StrongWind allowed in Euclidean -- why not?
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orbs.cpp
2
orbs.cpp
@ -145,7 +145,7 @@ void reduceOrbPowers() {
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if(cwt.c->land != laWildWest)
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if(cwt.c->land != laWildWest)
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reduceOrbPower(itRevolver, 6);
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reduceOrbPower(itRevolver, 6);
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whirlwind::calcdirs(cwt.c);
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whirlwind::calcdirs(cwt.c);
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items[itStrongWind] = !items[itOrbAether] && whirlwind::qdirs == 1 && !euclid;
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items[itStrongWind] = !items[itOrbAether] && whirlwind::qdirs == 1;
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items[itWarning] = 0;
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items[itWarning] = 0;
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}
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}
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