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standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
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2
hyper.h
2
hyper.h
@@ -4581,7 +4581,7 @@ hpcshape
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void init_floorshapes();
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void bshape2(hpcshape& sh, PPR prio, int shapeid, struct matrixlist& m);
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void bshape_regular(floorshape &fsh, int id, int sides, int shift, ld size);
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void bshape_regular(floorshape &fsh, int id, int sides, int shift, ld size, cell *model);
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void generate_floorshapes_for(int id, cell *c, int siid, int sidir);
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void generate_floorshapes();
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void make_floor_textures_here();
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