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standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
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@@ -361,11 +361,13 @@ double hexshiftat(cell *c) {
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transmatrix ddspin(cell *c, int d, ld bonus) {
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if(WDIM == 3 && d < c->type) return rspintox(tC0(calc_relative_matrix(c->move(d), c, C0))) * cspin(2, 0, bonus);
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if(WDIM == 2 && binarytiling) return spin(bonus) * rspintox(nearcorner(c, d));
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return spin(displayspin(c, d) + bonus - hexshiftat(c));
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}
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transmatrix iddspin(cell *c, int d, ld bonus) {
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if(WDIM == 3 && d < c->type) return cspin(0, 2, bonus) * spintox(tC0(calc_relative_matrix(c->move(d), c, C0)));
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if(WDIM == 2 && binarytiling) return spin(bonus) * spintox(nearcorner(c, d));
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return spin(hexshiftat(c) - displayspin(c, d) + bonus);
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}
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@@ -3965,7 +3967,7 @@ bool placeSidewall(cell *c, int i, int sidepar, const transmatrix& V, color_t co
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return false;
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}
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queuepolyat(V2, qfi.fshape->side[sidepar][pseudohept(c)], col, prio);
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queuepolyat(V2, qfi.fshape->side[sidepar][shvid(c)], col, prio);
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return false;
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}
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#endif
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