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https://github.com/zenorogue/hyperrogue.git
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standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
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+12
-1
@@ -391,7 +391,7 @@ double cellgfxdist(cell *c, int i) {
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if(c->type == 8 && (i&1)) return cgi.crossf * sqrt(2);
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return cgi.crossf;
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}
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if(NONSTDVAR || archimedean || WDIM == 3) return hdist0(tC0(calc_relative_matrix(c->move(i), c, i)));
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if(NONSTDVAR || archimedean || WDIM == 3 || binarytiling) return hdist0(tC0(calc_relative_matrix(c->move(i), c, i)));
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return !BITRUNCATED ? cgi.tessf : (c->type == 6 && (i&1)) ? cgi.hexhexdist : cgi.crossf;
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}
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@@ -510,6 +510,17 @@ hyperpoint nearcorner(cell *c, int i) {
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}
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#endif
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#if CAP_BT
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if(geometry == gBinary4) {
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ld yx = log(2) / 2;
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ld yy = yx;
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hyperpoint neis[5];
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neis[0] = binary::get_horopoint(2*yy, -0.5);
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neis[1] = binary::get_horopoint(2*yy, +0.5);
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neis[2] = binary::get_horopoint(0, 1);
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neis[3] = binary::get_horopoint(-2*yy, c->master->zebraval ? -0.25 : +0.25);
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neis[4] = binary::get_horopoint(0, -1);
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return neis[i];
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}
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if(binarytiling) {
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if(WDIM == 3) {
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println(hlog, "nearcorner called");
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