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standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
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@@ -373,7 +373,7 @@ void ge_land_selection() {
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vector<eGeometry> tilinglist = {
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gTinySphere, gSmallSphere, gSphere, gEuclid, gNormal, gOctagon,
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gOctahedron, gEuclidSquare, g45, g46, g47,
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gArchimedean, gBinaryTiling
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gArchimedean, gBinary4, gBinaryTiling
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};
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vector<eGeometry> quotientlist = {
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