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standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure

This commit is contained in:
Zeno Rogue
2019-07-22 11:21:27 +02:00
parent 2598bbcdd5
commit 2d30f3830c
10 changed files with 94 additions and 46 deletions

View File

@@ -373,7 +373,7 @@ void ge_land_selection() {
vector<eGeometry> tilinglist = {
gTinySphere, gSmallSphere, gSphere, gEuclid, gNormal, gOctagon,
gOctahedron, gEuclidSquare, g45, g46, g47,
gArchimedean, gBinaryTiling
gArchimedean, gBinary4, gBinaryTiling
};
vector<eGeometry> quotientlist = {