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standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
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2
cell.cpp
2
cell.cpp
@@ -41,7 +41,7 @@ hrmap_hyperbolic::hrmap_hyperbolic(heptagon *o) { origin = o; }
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hrmap_hyperbolic::hrmap_hyperbolic() {
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// printf("Creating hyperbolic map: %p\n", this);
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int odegree = (WDIM == 2 && binarytiling) ? 6 : S7;
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int odegree = geometry == gBinaryTiling ? 6 : S7;
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origin = tailored_alloc<heptagon> (odegree);
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heptagon& h = *origin;
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h.s = hsOrigin;
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