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disable 2D radar if vid.fixed_yz or straightDownSeek
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hud.cpp
2
hud.cpp
@ -353,7 +353,7 @@ bool nofps = false;
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void draw_radar(bool cornermode) {
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void draw_radar(bool cornermode) {
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bool d3 = WDIM == 3;
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bool d3 = WDIM == 3 || straightDownSeek || vid.fixed_yz;
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dynamicval<eGeometry> g(geometry, gEuclid);
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dynamicval<eGeometry> g(geometry, gEuclid);
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dynamicval<eModel> pm(pmodel, mdUnchanged);
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dynamicval<eModel> pm(pmodel, mdUnchanged);
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