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... Empathy also protects from Chaos-stun
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@ -507,8 +507,10 @@ void apply_chaos() {
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if(switch_lhu_in(cb->land)) cb->LHU = cob.LHU;
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if(switch_lhu_in(cb->land)) cb->LHU = cob.LHU;
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int sa = ca->mondir - ((cwt+1)+wstep).spin;
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int sa = ca->mondir - ((cwt+1)+wstep).spin;
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int sb = cb->mondir - ((cwt-1)+wstep).spin;
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int sb = cb->mondir - ((cwt-1)+wstep).spin;
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ca->stuntime = min(ca->stuntime + 3, 15);
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if(!(isFriendly(ca) && markOrb(itOrbEmpathy)))
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cb->stuntime = min(cb->stuntime + 3, 15);
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ca->stuntime = min(ca->stuntime + 3, 15);
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if(!(isFriendly(cb) && markOrb(itOrbEmpathy)))
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cb->stuntime = min(cb->stuntime + 3, 15);
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ca->monmirror = !ca->monmirror;
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ca->monmirror = !ca->monmirror;
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cb->monmirror = !cb->monmirror;
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cb->monmirror = !cb->monmirror;
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if(ca->mondir < ca->type)
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if(ca->mondir < ca->type)
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