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	... Empathy also protects from Chaos-stun
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		| @@ -507,8 +507,10 @@ void apply_chaos() { | |||||||
|   if(switch_lhu_in(cb->land)) cb->LHU = cob.LHU; |   if(switch_lhu_in(cb->land)) cb->LHU = cob.LHU; | ||||||
|   int sa = ca->mondir - ((cwt+1)+wstep).spin; |   int sa = ca->mondir - ((cwt+1)+wstep).spin; | ||||||
|   int sb = cb->mondir - ((cwt-1)+wstep).spin; |   int sb = cb->mondir - ((cwt-1)+wstep).spin; | ||||||
|   ca->stuntime = min(ca->stuntime + 3, 15); |   if(!(isFriendly(ca) && markOrb(itOrbEmpathy))) | ||||||
|   cb->stuntime = min(cb->stuntime + 3, 15); |     ca->stuntime = min(ca->stuntime + 3, 15); | ||||||
|  |   if(!(isFriendly(cb) && markOrb(itOrbEmpathy))) | ||||||
|  |     cb->stuntime = min(cb->stuntime + 3, 15); | ||||||
|   ca->monmirror = !ca->monmirror; |   ca->monmirror = !ca->monmirror; | ||||||
|   cb->monmirror = !cb->monmirror; |   cb->monmirror = !cb->monmirror; | ||||||
|   if(ca->mondir < ca->type) |   if(ca->mondir < ca->type) | ||||||
|   | |||||||
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