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relhell:: ads:: reduced the lifetime of player missiles

This commit is contained in:
Zeno Rogue 2024-10-01 22:13:15 +02:00
parent 135b1d3779
commit 2b297b21d0

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@ -20,6 +20,7 @@ void fire() {
auto r = std::make_unique<ads_object> (oMissile, c, S1, rsrc_color[rtAmmo]);
r->shape = &shape_missile;
r->life_start = 0;
r->life_end = M_PI;
ads_matrix Scell(Id, 0);
cell *lcell = hybrid::get_at(vctr, 0);