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refactored switch_* functions (fpp/tpp/always3)
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3
hyper.h
3
hyper.h
@@ -4338,6 +4338,9 @@ namespace gamestack {
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namespace geom3 {
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extern ld BODY;
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extern ld depth, camera, wall_height, creature_scale, height_width;
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void switch_always3();
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void switch_fpp();
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void switch_tpp();
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}
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void queuestr(const transmatrix& V, double size, const string& chr, color_t col, int frame = 0, int align = 8);
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