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refactored switch_* functions (fpp/tpp/always3)

This commit is contained in:
Zeno Rogue
2019-05-09 17:01:08 +02:00
parent 5ab7249afd
commit 2acfd99d17
3 changed files with 64 additions and 52 deletions

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@@ -4338,6 +4338,9 @@ namespace gamestack {
namespace geom3 {
extern ld BODY;
extern ld depth, camera, wall_height, creature_scale, height_width;
void switch_always3();
void switch_fpp();
void switch_tpp();
}
void queuestr(const transmatrix& V, double size, const string& chr, color_t col, int frame = 0, int align = 8);