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v13.0q
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@ -5320,3 +5320,21 @@ Improvements in geometries (mostly twisted product/fake):
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- 'fixed Y/Z rotation' now works in all geometries where it makes sense (all 3D geometries except some spherical and non-binary hyperbolic)
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- fixed incorrect tiles when unrectifying pure (e.g. {5,4})
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- a new hex-based honeycomb for Nil (well, same as the one obtained by using "twisted product" on hex)
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2024-06-28 12:32 Update 13.0q
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Fixes to 3D projections (hyperboloid/ball/hemisphere):
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- fixed the default rotation to look nicely
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- smaller default 'maximum Z' so the hyperboloids fit on screen
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- made the angle in hemisphere model be consistent with other models
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- fixed the lines
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- a "halve the distances" projection parameter for hemispheres/hyperboloids (used to visualize a smaller hyperboloid model based on Clifford algebras)
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Fixes to fake curvature and twisted products: (some fake+twisted combos still do not work correctly)
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- twisted-product and fake can now be enabled in more variation tilings that happen to be semi-regular (GP(1,1) unrectified and GP(1,1) {x,4})
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- fixed bug with fake curvature in spherical/quotient spaces
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- corrected the floor shapes in bitruncated+fake
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Other:
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- fixed the Euclidean 2D modes changing rotation incorrectly
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- correct text handling in SDL2
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- in the Princess challenge, do not generate wandering monsters too close to the Princess's cell
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