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better keyboard panning
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@ -750,7 +750,7 @@ void handleInput(int delta) {
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if(DIM == 2)
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View = xpush(-panx * d) * ypush(-pany * d) * spin(panspin * d) * View;
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else
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View = cspin(0, 2, panx) * cspin(0, 1, pany) * spin(panspin * d) * cpush(2, panmove) * View;
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View = cspin(0, 2, panx/10) * cspin(0, 1, pany/10) * spin(panspin * d) * cpush(2, panmove/10) * View;
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playermoved = false;
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}
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#endif
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