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fixed wrong declaration order with MINIMIZE_GL_CALLS
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15
polygons.cpp
15
polygons.cpp
@ -154,6 +154,13 @@ int shapes_merged;
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vector<glhr::textured_vertex> text_vertices;
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vector<glhr::textured_vertex> text_vertices;
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#if MINIMIZE_GL_CALLS
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color_t triangle_color, line_color;
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vector<glvertex> triangle_vertices;
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vector<glvertex> line_vertices;
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void glapplymatrix(const transmatrix& V);
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#endif
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void glflush() {
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void glflush() {
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#if MINIMIZE_GL_CALLS
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#if MINIMIZE_GL_CALLS
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if(isize(triangle_vertices)) {
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if(isize(triangle_vertices)) {
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@ -510,14 +517,6 @@ void drawTexturedTriangle(SDL_Surface *s, int *px, int *py, glvertex *tv, color_
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#if CAP_GL
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#if CAP_GL
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void glapplymatrix(const transmatrix& V);
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#if MINIMIZE_GL_CALLS
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color_t triangle_color, line_color;
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vector<glvertex> triangle_vertices;
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vector<glvertex> line_vertices;
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#endif
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void glapplymatrix(const transmatrix& V) {
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void glapplymatrix(const transmatrix& V) {
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GLfloat mat[16];
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GLfloat mat[16];
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int id = 0;
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int id = 0;
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