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ru:: mods, used to let fiery weapon work
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25f095d225
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299a3b64c6
@ -26,6 +26,8 @@ struct randeff {
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randeff (string name, string desc, string effect, powerfun act) : name(name), desc(desc), effect(effect), act(act) {}
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};
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enum class mod { burning, freezing };
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struct power {
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int key;
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string name;
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@ -40,6 +42,7 @@ struct power {
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int random_flavor;
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vector<struct randeff*> randeffs;
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void init();
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vector<pair<mod, int>> mods;
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hr::function<void(data&)> act, paused_act, dead_act;
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hr::function<string()> get_name;
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hr::function<string()> get_desc;
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@ -291,6 +294,7 @@ struct statdata {
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statarray<ld> stats;
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int jump_control, coyote_time, hallucinating;
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void reset();
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vector<tuple<power*, mod, int>> mods;
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};
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struct man : public entity {
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@ -42,6 +42,7 @@ void statdata::reset() {
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coyote_time = 0;
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jump_control = 0;
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hallucinating = false;
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mods.clear();
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}
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void man::act() {
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@ -55,6 +56,8 @@ void man::act() {
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auto h = max_hp();
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current = next;
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next.reset();
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for(auto& po: powers) po.mods.clear();
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for(auto& [po, type, val]: current.mods) po->mods.emplace_back(type, val);
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if(h != max_hp())
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hp = randround(1. * hp * max_hp() / h);
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auto dat = get_dat();
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@ -26,7 +26,22 @@ string addqof(string base, power *p) {
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power& power::be_weapon() {
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flags |= WEAPON;
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picked_up = [this] (int x) { qty_owned += x; qty_filled = max(qty_filled, x); };
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auto gn = get_name; get_name = [gn, this] { return addqof(gn(), this); };
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auto gn = get_name; get_name = [gn, this] {
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string s = addqof(gn(), this);
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for(auto& [m, qty]: mods) {
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if(m == mod::burning) s = "flaming " + s;
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if(m == mod::freezing) s = "freezing " + s;
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}
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return s;
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};
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auto gc = get_color; get_color = [gc, this] {
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auto col = gc();
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for(auto& [m, qty]: mods) {
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if(m == mod::burning) col = gradient(0xFFFF00FF, 0xFF0000FF, -1, sin(ticks/100), 1);
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if(m == mod::freezing) col = 0x8080FFFF;
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}
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return col;
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};
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return self;
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}
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@ -305,15 +320,31 @@ void gen_powers() {
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m.attack_facing = m.facing; m.attack_when = gframeid;
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auto pb = m.get_pixel_bbox_at(xy{m.where.x + m.attack_facing * m.dsiz().x, m.where.y});
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auto bb = pixel_to_block(pb);
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for(auto& e: current_room->entities) if(e->existing && intersect(e->get_pixel_bbox(), pb)) e->attacked((m.current.stats[stat::str] + 1) * 3 / 2);
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for(auto& e: current_room->entities)
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if(e->existing && intersect(e->get_pixel_bbox(), pb)) {
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int sav = e->invinc_end;
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e->attacked((m.current.stats[stat::str] + 1) * 3 / 2);
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for(auto& [m, qty]: d.p->mods) {
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if(m == mod::burning) { e->invinc_end = sav; e->attacked(qty); }
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if(m == mod::freezing) { e->invinc_end = sav; e->attacked(qty); }
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}
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}
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for(int y=bb.miny; y<bb.maxy; y++)
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for(int x=bb.minx; x<bb.maxx; x++) {
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int b = current_room->at(x, y);
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if(b == wDoor) {
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current_room->replace_block(x, y, wSmashedDoor);
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current_room->replace_block_frev(x, y, wSmashedDoor);
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addMessage("You smash the door!");
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auto cr = current_room;
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add_revert(fountain_revert, [cr, x, y] { cr->replace_block(x, y, wDoor); });
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}
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for(auto& [m, qty]: d.p->mods) {
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if(m == mod::burning && b == wWoodWall) {
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current_room->replace_block_frev(x, y, wAir);
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addMessage("You burn the wall!");
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}
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if(m == mod::freezing && b == wWater) {
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current_room->replace_block_frev(x, y, wFrozen);
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addMessage("You freeze the water!");
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}
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}
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}
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}).be_weapon(),
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@ -82,7 +82,10 @@ randeff fire_spit("Fiery Spit", "Lets you spit fire.", "You feel fire in your mo
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current_room->entities.emplace_back(std::move(mi));
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}
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});
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randeff fire_weapon("Fiery Weapon", "Attacks with your [weapon] set things on fire.", "Your hands glow, and your [weapon] burst into flame!", [] (data &d) { });
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randeff fire_weapon("Fiery Weapon", "Attacks with your [weapon] set things on fire.", "Your hands glow, and your [weapon] burst into flame!", [] (data &d) {
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if(d.mode == rev::active)
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m.next.mods.emplace_back(d.re->which_weapon, mod::burning, 2 * m.current.stats[stat::wis] + 1e-6);
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});
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// morph powers
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randeff morph_cat("Cat", "Turns you into a cat.", "You turn into a cat!", [] (data &d) { });
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