From 28a3861dd5933d5c493060462df2bdeda59e07c3 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Thu, 4 Jan 2018 18:26:38 +0100 Subject: [PATCH] Ruin wall colors --- classes.cpp | 2 +- graph.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/classes.cpp b/classes.cpp index 0022e8e9..f2124c3b 100644 --- a/classes.cpp +++ b/classes.cpp @@ -1400,7 +1400,7 @@ walltype winf[walltypes] = { { '&', 0xD00000, "lava", lavadesc}, { '=', 0x804000, "dock", "A dock."}, { '^', 0xFF8000, "burning dock", "A burning dock."}, - { '#', 0xE07070, "ruin wall", "A ruin wall."}, + { '#', 0xE04030, "ruin wall", "A ruin wall."}, }; // --- land types --- diff --git a/graph.cpp b/graph.cpp index 986c4d4e..2900c96f 100644 --- a/graph.cpp +++ b/graph.cpp @@ -2537,7 +2537,7 @@ void setcolors(cell *c, int& wcol, int &fcol) { fcol = linf[c->land].color; break; case laRuins: - fcol = pseudohept(c) ? 0xC0C0C0 : 0x40A040; + fcol = pseudohept(c) ? 0xC0E0C0 : 0x40A040; break; case laDual: