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	land selection now automatically changes land_structure for Crossroads and Canvas/Asteroids
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		| @@ -205,6 +205,12 @@ EX void ge_land_selection() { | |||||||
|       if(landvisited[l]) dialog::do_if_confirmed(dual::mayboth([l] { |       if(landvisited[l]) dialog::do_if_confirmed(dual::mayboth([l] { | ||||||
|         stop_game_and_switch_mode(tactic::on ? rg::tactic : rg::nothing); |         stop_game_and_switch_mode(tactic::on ? rg::tactic : rg::nothing); | ||||||
|         firstland = specialland = l; |         firstland = specialland = l; | ||||||
|  |         if(l == laCanvas || l == laAsteroids) | ||||||
|  |           land_structure = lsSingle; | ||||||
|  |         else if(among(l, laCrossroads, laCrossroads2)) | ||||||
|  |           land_structure = lsNiceWalls; | ||||||
|  |         else if(among(l, laCrossroads4)) | ||||||
|  |           land_structure = lsNoWalls; | ||||||
|         start_game(); |         start_game(); | ||||||
|         popScreen(); |         popScreen(); | ||||||
|         })); |         })); | ||||||
|   | |||||||
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