From 27b0823d747bcc160c2f7280b0837982b372240a Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Thu, 25 Jan 2018 17:21:33 +0100 Subject: [PATCH] never game over if you can use Freedom --- game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game.cpp b/game.cpp index 3e7ab32d..a335da8b 100644 --- a/game.cpp +++ b/game.cpp @@ -6082,7 +6082,7 @@ void checkmove() { #if CAP_INV if(inv::on && !canmove && !inv::incheck) { - if(inv::remaining[itOrbSafety]) + if(inv::remaining[itOrbSafety] || inv::remaining[itOrbFreedom]) canmove = true; else { inv::check(1); @@ -6252,7 +6252,7 @@ void collectMessage(cell *c2, eItem which) { else if(which == itGreenStone) addMessage(XLAT("Another Dead Orb.")); else if(itemclass(which) != IC_TREASURE) { - if(c2->wall != waBoat) + if(c2->wall != waBoat && !inv::activating) addMessage(XLAT("You have found %the1!", which)); } else if(which == itBabyTortoise) {