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'monster face the player: changed the code to simpler and better
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parent
922e289b14
commit
26a98237e0
10
graph.cpp
10
graph.cpp
@ -2807,7 +2807,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
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if(!nospins) {
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if(WDIM == 2 || prod) {
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hyperpoint V0 = inverse_shift(cwtV, tC0(Vs));
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hyperpoint V0 = inverse_shift(Vs, tC0(cwtV));
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ld z = 0;
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if(prod) {
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auto d = product_decompose(V0);
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@ -2815,16 +2815,14 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
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V0 = d.second;
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}
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hyperpoint V1 = spintox(V0) * V0;
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if(hypot_d(2, tC0(unshift(Vs))) > 1e-3) {
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Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
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Vs = Vs * rspintox(V0);
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if(prod) Vs = mscale(Vs, z);
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}
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}
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else if(!sl2) {
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hyperpoint V0 = inverse_shift(cwtV, tC0(Vs));
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Vs = cwtV * rspintox(V0) * xpush(hdist0(V0)) * cspin(0, 2, -M_PI);
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hyperpoint V0 = inverse_shift(Vs, tC0(cwtV));
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Vs = Vs * rspintox(V0);
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// cwtV * rgpushxto0(inverse(cwtV) * tC0(Vs));
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}
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if(c->monst == moHunterChanging)
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