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3d:: four-phase drawing of sphere
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4
hyper.h
4
hyper.h
@@ -3801,7 +3801,9 @@ namespace glhr {
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const GLfloat* as_array() const { return a[0]; }
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};
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enum class shader_projection { standard, band, halfplane, standardH3, standardR3, standardS3, MAX };
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enum class shader_projection { standard, band, halfplane, standardH3, standardR3,
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standardS30, standardS31, standardS32, standardS33, MAX
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};
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extern shader_projection new_shader_projection;
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