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2D3D: fixed_yz now works when scrolling
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@@ -582,8 +582,11 @@ void mainloopiter() {
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else {
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else {
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ors::check_orientation();
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ors::check_orientation();
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if(cmode & sm::CENTER) {
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if(cmode & sm::CENTER) {
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ld aspd = (ticks - lastt) / 1000.0 * exp(vid.sspeed);
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if(playermoved && vid.sspeed > -4.99 && !outoffocus)
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if(playermoved && vid.sspeed > -4.99 && !outoffocus)
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centerpc((ticks - lastt) / 1000.0 * exp(vid.sspeed));
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centerpc(aspd);
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else if(DIM == 3)
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spinEdge(aspd);
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#if CAP_SDLJOY
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#if CAP_SDLJOY
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if(panjoyx || panjoyy)
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if(panjoyx || panjoyy)
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checkpanjoy((ticks - lastt) / 1000.0);
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checkpanjoy((ticks - lastt) / 1000.0);
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