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bunny 3D model
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@@ -389,8 +389,9 @@ EX void drawPlayer_animal(eMonster m, cell *where, const shiftmatrix& V0, color_
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}
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if(id == pshBunny) {
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queuepoly(VAHEAD, cgi.shBunnyEar, fc(150, cs.haircolor, 2));
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queuepoly(VAHEAD * MirrorY, cgi.shBunnyEar, fc(150, cs.haircolor, 2));
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auto EAR = GDIM == 2 ? VAHEAD : V * lzpush(cgi.AHEAD + cgi.human_height * -0.15);
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queuepoly(EAR, cgi.shBunnyEar, fc(150, cs.haircolor, 2));
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queuepoly(EAR * MirrorY, cgi.shBunnyEar, fc(150, cs.haircolor, 2));
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}
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if(id == pshDog) {
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