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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-20 07:30:26 +00:00
This commit is contained in:
Zeno Rogue 2018-03-02 13:11:53 +01:00
parent 7f9aaccc3c
commit 23a2a98893
3 changed files with 22 additions and 3 deletions

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@ -2254,3 +2254,22 @@ Gameplay bugfixes
- fixed the descriptions in the stereo vision config
- updated the translations, added some previously untranslated texts
2018.03.02 13:09 version 10.3k
- made dragon dismounting easier
- added attack animations when attacking trees and mirrors
- better quality Hypersian Rug rendering (do not cross itself)
- reversed aura when projection < -1
- fixed the high quality screenshot feature
- fixed screensize/radius in portrait
- fixed zoom while editing texture
- fixed texture load-on-save
- fixed SVG output of spheres
- 'docks' subpattern can be changed now
- fixed slightly wrong placement when stereo is off
- fixed the hotkey clash in texture adjustment menu
- fixed mousing doing several things in texture adjustment
- made the zoom consistent (it worked differently in Euclidean)
- disabled game playing if 'renderonce' is on
- some new commandline options
- map screen size computation in Euclidean now acknowledges projection and sightrange

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@ -18,8 +18,8 @@
#define NOLICENSE
#endif
#define VER "10.3j"
#define VERNUM 10310
#define VER "10.3k"
#define VERNUM 10311
#ifndef CAP_SHADER
#define CAP_SHADER CAP_GL

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@ -610,7 +610,7 @@ void prepare(vector<colored_vertex>& v) {
glVertexAttribPointer(aColor, 4, GL_FLOAT, GL_FALSE, sizeof(colored_vertex), &v[0].color);
#else
glVertexPointer(3, GL_FLOAT, sizeof(colored_vertex), &v[0].coords);
glColorPointer(3, GL_FLOAT, sizeof(colored_vertex), &v[0].color);
glColorPointer(4, GL_FLOAT, sizeof(colored_vertex), &v[0].color);
#endif
#endif
}