From 234906439cca0b6b98db6f5056ae1fe00e256082 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 27 Sep 2019 16:46:47 +0200 Subject: [PATCH] seeps marked as native-non-treasure in Emerald Mine --- content.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content.cpp b/content.cpp index 5b2e2a39..ecf05ee1 100644 --- a/content.cpp +++ b/content.cpp @@ -1156,7 +1156,7 @@ LAND( 0x60C060, "Emerald Mine", laEmerald, ZERO, itEmerald, RESERVED, "It does not grow naturally, but it is dug out in a regular " "pattern, which is optimal according to the evil engineers." ) - NATIVE((m == moFlailer || m == moLancer || m == moMiner) ? 2 : m == moHedge ? 1 : 0) + NATIVE((m == moFlailer || m == moLancer || m == moMiner) ? 2 : among(m, moHedge, moSeep) ? 1 : 0) REQ( ORD(AKILL(moVizier, laPalace), ITEMS(itFernFlower, U5) ITEMS(itGold, U5))) LAND( 0x421C52, "Vineyard", laWineyard, ZERO, itWine, RESERVED, vinehelp)