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changes: removed buggy 'return true' from actual_move
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@ -600,7 +600,6 @@ bool pcmove::actual_move() {
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if(havePushConflict(cwt.at, checkonly)) return false;
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if(havePushConflict(cwt.at, checkonly)) return false;
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if(checkonly) { nextmovetype = lmMove; return true; }
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if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
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if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
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placeWater(c2, cwt.at);
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placeWater(c2, cwt.at);
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moveBoat(mi);
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moveBoat(mi);
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