3d:: improved hyperbolic regular Temple

This commit is contained in:
Zeno Rogue
2019-09-12 22:38:45 +02:00
parent ebbaa3fcc3
commit 22e65471f2
2 changed files with 7 additions and 2 deletions
+6 -1
View File
@@ -1350,7 +1350,12 @@ void moreBigStuff(cell *c) {
c->land = laTemple, c->wall = waNone, c->monst = moNone, c->item = itNone;
}
if(d % TEMPLE_EACH==0) {
if(DIM == 3) {
if(geometry == gSpace534) {
int i = 0;
forCellCM(c2, c) if(celldistAlt(c2) < celldistAlt(c)) i++;
if(i > 1) c->wall = waColumn;
}
else if(DIM == 3) {
if(c->master->zebraval != 1) c->wall = waColumn;
}
else if(weirdhyperbolic && !BITRUNCATED) {