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3d:: improved hyperbolic regular Temple
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@@ -1350,7 +1350,12 @@ void moreBigStuff(cell *c) {
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c->land = laTemple, c->wall = waNone, c->monst = moNone, c->item = itNone;
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}
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if(d % TEMPLE_EACH==0) {
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if(DIM == 3) {
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if(geometry == gSpace534) {
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int i = 0;
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forCellCM(c2, c) if(celldistAlt(c2) < celldistAlt(c)) i++;
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if(i > 1) c->wall = waColumn;
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}
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else if(DIM == 3) {
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if(c->master->zebraval != 1) c->wall = waColumn;
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}
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else if(weirdhyperbolic && !BITRUNCATED) {
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