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bringris:: 'explore' in highscore list works nows
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04b6d43427
commit
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@ -1445,7 +1445,26 @@ void hiscore_menu() {
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dialog::addSelItem("bricks", fts(ad->bricks), 'b');
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dialog::addSelItem("cubes", fts(ad->cubes), 'c');
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dialog::addItem("explore", 'e');
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dialog::add_action([] {
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dialog::add_action([ad] {
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clear_map();
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for(int z=0; z<=ad->well_size; z++) {
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println(hlog, "z = ", z);
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string s = ad->lmap[z];
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println(hlog, "s = ", s);
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int index = 0;
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for(auto lev: level) {
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cell *c = get_at(lev, -z);
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char key = s[index++];
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if(key == '.') c->wall = waNone;
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else c->wall = waWaxWall, c->landparam = get_hipso(z);
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}
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cur.lmap.push_back(s);
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}
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state = tsGameover; explore = true;
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ray::reset_raycaster_map();
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popScreen();
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popScreen();
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});
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