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split sight/game/generation range; bonuses instead of absolute values
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@@ -16,6 +16,8 @@ ld tessf, crossf, hexf, hcrossf, hexhexdist, hexvdist, hepvdist, rhexf;
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// hepvdist: distance between heptagon vertex and hexagon center (either hcrossf or something else)
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// rhexf: distance from heptagon center to heptagon vertex (either hexf or hcrossf)
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int base_distlimit;
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hyperpoint Crad[MAX_S84];
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transmatrix heptmove[MAX_EDGE], hexmove[MAX_EDGE];
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