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split sight/game/generation range; bonuses instead of absolute values

This commit is contained in:
Zeno Rogue
2018-04-03 23:34:47 +02:00
parent f2c5bbcea3
commit 229f717678
17 changed files with 93 additions and 102 deletions

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@@ -16,6 +16,8 @@ ld tessf, crossf, hexf, hcrossf, hexhexdist, hexvdist, hepvdist, rhexf;
// hepvdist: distance between heptagon vertex and hexagon center (either hcrossf or something else)
// rhexf: distance from heptagon center to heptagon vertex (either hexf or hcrossf)
int base_distlimit;
hyperpoint Crad[MAX_S84];
transmatrix heptmove[MAX_EDGE], hexmove[MAX_EDGE];