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3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth

This commit is contained in:
Zeno Rogue
2019-03-10 12:04:29 +01:00
parent 4633231721
commit 225282a3eb
3 changed files with 21 additions and 5 deletions

View File

@@ -87,14 +87,22 @@ namespace binary {
if(parent->c7) h->c7 = newCell(t, h);
h->cdata = NULL;
h->zebraval = side;
if(DIM == 3) {
h->emeraldval = 0;
if(DIM == 3 && h->c7) {
if(!parent->emeraldval) parent->emeraldval = currentmap->gamestart()->land;
eLand z = eLand(parent->emeraldval);
int chance = 0;
if(specialland == laCrossroads4) chance = wallchance(parent->c7, deep_ocean_at(parent->c7, parent->c7));
if(specialland == laCrossroads4) {
eLand x = parent->c7->land;
parent->c7->land = z;
chance = wallchance(parent->c7, deep_ocean_at(parent->c7, parent->c7));
parent->c7->land = x;
}
if(chaosmode) chance = 1000;
if(chance && hrand(40000) < chance)
h->c7->land = getNewLand(parent->c7->land);
h->emeraldval = getNewLand(z);
else
h->c7->land = parent->c7->land;
h->emeraldval = z;
}
#if DEBUG_BINARY_TILING
xcode[h] = expected_xcode(parent, d);