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Orb of Empathy works correctly with Orb of the Fish now
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@@ -3048,7 +3048,7 @@ void bfs() {
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targets.push_back(c2);
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}
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else if(isFriendly(c2)) {
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if(c2->monst != moMouse && !markEmpathy(itOrbInvis) &&
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if(c2->monst != moMouse && !markEmpathy(itOrbInvis) && !(isWatery(c2) && markEmpathy(itOrbFish)) &&
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!c2->stuntime) targets.push_back(c2);
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if(c2->monst == moGolem) golems.push_back(c2);
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if(c2->monst == moFriendlyGhost) golems.push_back(c2);
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