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underlying_as_pc: correctly draw player on sphere
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@ -2429,7 +2429,7 @@ EX namespace rots {
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reset_projection(); current_display->set_all(0, 0);
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ptds.clear();
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drawthemap();
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if(underlying_as_pc) drawPlayer(moPlayer, centerover, shiftless(spin90()), 0xFFFFFFFF, 0);
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if(underlying_as_pc) drawPlayer(moPlayer, centerover, sphere ? shiftless(xpush(M_PI) * spin90()) : shiftless(spin90()), 0xFFFFFFFF, 0);
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drawqueue();
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if(!underlying_as_pc) displaychr(current_display->xcenter, current_display->ycenter, 0, 24 * mapfontscale / 100, '+', 0xFFFFFFFF);
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glflush();
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